Schools – Join Now

D-Force is an educational program created by police, psychologists, students and educational designers to educate young people about the dangers of the drug ice, and to help them protect themselves and their friends.

Students from Hamilton & Alexandra College, Good Shepherd College and Monivae College working in groups: analysing games and planning how to create a game to ‘defend their friends’ from the drug ice.

We welcome interest from the community, so if your question is not answered here, please feel free to contact us.

Who started D-Force?

D-Force was started by two police officers who wanted to prevent the damage they saw happening in the community from methamphetamine use. They gathered a group of specialists and community organisations to develop a program in conjunction with schools that would help to protect our kids from methamphetamine.

How the D-Force Program works

Working within schools, D-Force uses a student-led, games-based approach in classrooms to help young people understand:

  • the risks of taking methamphetamine
  • how to get help for themselves or someone they know know is at risk.
Why the D-Force Program works

The D-Force Program is effective because:

  • police, community experts, teachers and students have been involved in designing the program
  • students are connecting with a real-life issue which may be directly affecting them, their peers or someone in their community
  • the students gain knowledge of real-life complexities in a safe environment
  • using a game is familiar & engaging for students
  • it puts students in the driver’s seat, they are in charge, they have to find the solution
  • the process demonstrates to students that they can make positive changes in their world
  • there is both a competitive and collaborate element which helps to drive students engagement
  • it is underpinned by a proven teaching methodology.
What is included when we sign up as a school?

When schools sign-up to participate in the D-Force Program, they will receive access to the following online resources:

  • learning materials for lessons informing students about the drug ice
  • a game designed by another school
  • a game kit so students can design their own game
Why use D-Force in schools?

South West Victoria and Barwon has the highest rate of treatment entry in Victoria for amphetamine use for 15 to 24 year olds.

The drug ice is so much more addictive than any drug we’ve ever encountered before. Once it gets to the point of law enforcement, the damage is already done. So Victoria Police have joined together with the local council, schools, and businesses to work on preventing the harm in the first place.

We know that when criminals try to convince our kids to use the methamphetamine, there is no caring adult around to protect them. If we don’t inform them, the only source our children have is ‘the word on the street’. And criminals know how savagely addictive this drug is, so they let the kids try it for free, knowing that the kids can be hooked with one try.

Benefits for students

Through the D-Force Program, students:

  • learn to make positive choices and, if necessary, how to seek help
  • create a constructive dialogue with peers and teachers
  • develop verbal communication skills as they collaborate & work in teams
  • express ideas, opinions and facts & listen to other's ideas, opinions and facts
  • present information to a group
  • use initiative, creativity and innovate to find solutions for complex problems
  • use evidence & data to inform decision making
  • develop an understanding of how the design process is used to solve problems
  • investigate, analyse, develop, construct & reflect on a process
  • adopt a growth mindset, build resilience and show empathy.
Learning methodology

Learning through a constructive process is more powerful than ‘just giving the facts’ to students because they own it, it has come from them and not adults. They are less likely to forget what they have learned and more likely to use knowledge they have constructed for themselves.

The teacher's role is to set up a learning environment that allows the students to collaborate and feel free to share ideas, make mistakes and iterate to develop a solution.

Through a constructive learning process:

  • students make personal constructions of reality
  • the work is done in authentic learning environments
  • students play with multiple representations of data
  • students are active and not passive in the learning process
  • students collaborate to make meaning.
Has the D-Force Program been trialled in schools?

In the initial D-Force trial, we worked with students from three schools to develop a games-based approach that engages kids in understanding the facts about methamphetamine, knowing how to seek help, and how to defend their friends.

The quality of the student engagement and thinking, when young people were the designers and leaders, is expressed in the following quotes we overheard from student discussions:

'Hang on, we can’t have losers - we need to get everyone home safe. How can we redesign our game play so that we rescue people?' '

“The Curiosity Zone sounds like the fun place, and the Safe Zone sounds boring. Curiosity isn’t a bad thing. How can we show there’s good curiosity and bad curiosity?”

“I guess it’s about getting people to understand the risk / reward ratio.”

- Student participants in D-Force

D-force and the Australian Curriculum

The D-Force program builds students' capacity and skills to complete studies aligned with the Australian Curriculum, and supports their growth and resilience beyond the classroom.

The D-Force program is designed to fit into, but not limited to, Learning Areas and General Capabilities in The Australian Curriculum at level 5 or years 7-8.

Learning areas
  • Health and Physical Education
General Capabilities
  • Personal and Social Capacity
  • Critical and Creative Thinking
  • Ethical Understanding

Register your school’s interest in participating in the D-Force program by filling in the form below.